News stories from LEO in 2017

LEO and LOMA’s mobile game wins gold in prestigious elearning awards

LEO | 03 Oct 2017

LEO-designed elearning game Impact Cx: The Quest has won a prestigious gamification award.

LEO launches key thought leadership piece on blended learning

LEO | 18 Sep 2017

LEO’s new blended learning ebook covers the seven main benefits of blends, supported by several client stories, case studies and research.

Turn big data to your advantage when measuring learning impact

LEO | 14 Aug 2017

LEO’s new insights demonstrate the need for a big data approach to measuring business impact as well as how to set a successful and sustainable measuring strategy.

LEO launches key insight on measuring the business impact of learning

LEO | 16 May 2017

LEO, in collaboration with L&D professionals from more than 25 organisations, has published 10 key components for organisations looking to measure the business impact of learning.

LEO ranked as one of Training Industry’s Top 20 Content Development Companies

LEO | 11 May 2017

LEO features on Training Industry’s 2017 list of Top 20 Content Development Companies.

LTG/LEO demonstrates digital learning performance as a Strategic Leader in the 2017 Fosway 9-Grid™

LEO | 31 Jan 2017

Learning Technologies Group plc (LTG) has been ranked as a Strategic Leader on the annual Fosway 9-Grid™ for Digital Learning. LTG is the publicly listed parent company of a dynamic and growing group of specialist learning technology businesses in the vanguard of digital learning. LEO, experts in learning and engagement, delivers expertise and technological capabilities to the world’s leading organisations on behalf of LTG.

LEO research reveals growing appetite for measuring impact of learning at work

LEO | 25 Jan 2017

New research conducted by LEO reveals that L&D departments are seeing the value of making learning impact measurement a priority.

LEO to showcase the power of learning for business transformation at Learning Technologies 2017

LEO | 19 Jan 2017

LEO's presence at Learning Technologies 2017 includes a strong focus on learning impact measurement, VR/AR and games.