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Tata Interactive Systems’ Serious Games Webinar attracts worldwide attention

Mumbai, INDIALearning NewsMPS Interactive Systems

The Serious Games Webinar held on 8th January by learning solutions global leader Tata Interactive Systems (TIS), witnessed enthusiastic participation by attendees from around the globe

About 400 participants across industry verticals from US, Europe, and Asia converged to make the Serious Games Webinar sponsored by TIS on 8th January 2010 a huge success. Helen Harries-Rees, senior director, training and development for DHL Express in the UK and Ireland, and Chandra Shekhar Ghildiyal, practice head, serious games for TIS anchored the session on serious games and their impact on corporate learning..

Participants included companies like Intel, Verizon, Fedex, Merck, ExxonMobil, Amadeus, Accor, Best Buy, and Raytheon, among others. Several participants expressed that the webinar provided extremely valuable information or insights that they can apply on the job

According to Chandra Shekhar Ghildiyal, “Not long ago, games were just another way to kill time, but not anymore. Today, innovative game-based programs can add a whole new dimension to your corporate training initiatives, getting people excited and engaged, ensuring a rapid and deep viral spread among your audience, and, most importantly, capturing the response and evolution of the audience as they interact with your message.”

This Training Industry webinar, sponsored by Tata Interactive Systems (TIS), shed light on organizational issues, including how:
• Serious games can improve organizational performance
• Immersive gaming can help decrease drop-out rates
• Organizations are increasingly adopting games for training
• Organizations can improve learning effectiveness through serious games

Participants found the webinar to be extremely useful as it provided real-life examples of how serious games could work in a corporate context and translate into measurable business results.


© 2009 Tata Interactive Systems