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Tata Interactive Systems’ learning games get serious attention at Learning Technologies 2010

Mumbai, INDIALearning NewsMPS Interactive Systems

Global leader in learning solutions, Tata Interactive Systems (TIS), recently concluded a highly successful session on Serious Games at Learning Technologies 2010.

Tata Interactive Systems’ session on Serious Games, conducted by Amardeep Saluja, President – UK at TIS garnered a lot of interest, amongst visitors to Learn Tech 2010, UK The session commanded a full house and generated serious enquiries at the stall and post the event as well.

The use of serious games is a novel concept that is rapidly gaining acceptance among the learning community owing to its proven success in delivering business results.

Elaborating on three types of games that fall in the ambit of serious games, Amardeep said, “Skill-based Serious games are aimed at building skills and abilities to improve efficiency and productivity at a job. Orientation Adventure games are aimed at providing an engaging, immersive and contextual environment for otherwise usually dry facts around the organization. Games for Change are aimed at conceptual messages that challenge people to think, reflect and change their perspectives.”

While Amardeep took the audience through one example of each genre of Serious Games, and also touched upon various instructional approaches, he was accompanied by Chandra Shekhar Ghildiyal, Head – Serious Games at TIS who provided demonstrations of the various Serious Games. He added, “With serious games, the outcome is determined by the player’s ability to demonstrate a specific set of business critical skills.”

Amardeep mainly focused on the business need that is addressed by Serious Games, TIS’ approach, and concluded the session with impact and results that prove that playing games can actually improve workplace performance.

© 2010 Tata Interactive Systems