News story

Tata Interactive develops innovative orientation game to welcome new-hires at MTS

Mumbai, INDIALearning NewsMPS Interactive Systems

Global learning solutions leader, Tata Interactive Systems, announces the rollout of an innovative game-based orientation program for telecom major, MTS, designed to make a positive first impression on its employees.

Tata Interactive Systems’ (TIS) game-based orientation was recently incorporated by MTS as part of their new-hire induction programs. Originally, MTS conducted the orientation as instructor-led, classroom trainings. The program also required the new-hires and senior management to travel to training venues, thereby increasing the time taken off for training.
TIS was invited on board with the aim of providing an innovative solution to increase the employees’ orientation experience, and create an impactful first impression of the company. TIS offered MTS its gamut of game-based orientation programs that could be accessed at any location, reducing the travel time; provide an immersive environment to learn about the company; and allow the employees to feel part of an innovative organization.
Chandra Shekhar Ghildiyal, Head – Game-based Learning at TIS explains, “Our orientation games are generally designed around an adventure or quest that takes the players through a series of episodes to teach them about the company. The players learn through puzzles, activities etc., and collect information ‘items’ which help them discover more as they move on.”
It was critical for MTS to make a positive first impression on new employees, and it was envisaged that the experience of TIS’ game-based orientation would reinforce the fact that they have joined a progressive and world-class organization.
Elaborating on the solution, Chandra Shekhar added, “Our proprietary game engine helps us track the learner’s progress at every stage. Most of the information received by the learners is cross-linked and they must interpret it or use it in conjunction with other information in order to progress. This loop of ‘Acquisition>Assimilation>Application’ of information strengthens the learning and ensures that the player is involved at all times.”

© 2009 Tata Interactive Systems