News story

Playtime is over: Junction-18 at Learning Technologies 2016

LondonLearning NewsJunction-18

Junction-18 is attending Learning Technologies 2016 to share its insights and experience into one of the industries most explosive growth areas – Gamification: the future of eLearning.

“Gamification is the most important thing to happen to the eLearning industry.” Gerry Doyle, Managing Director, Junction-18.

Junction-18 has been developing high-level learning with gamification at the core since its inception. Their forward-thinking clients are beginning to see the value in leveraging people’s natural desires for: learning, socialising, mastery, competition, achievement, status and self-expression and using it to teach, train and create a culture of success within their organisations. And it’s working.

“Gamification describes the application of game elements, principles and techniques in a non-games context. We are not talking about playtime; we are talking about serious games… applied gaming. Over 70% of Global 2000 companies have at least on gamified app in their arsenal.” Nick Ramsay, Business Development, Junction-18.

Whether it’s serious/applied games, games-based learning, training, simulators, dynamic organisational games or mobile gaming, gamification is infusing the entire eLearning landscape.

“The future of eLearning has been decided and any organisation that isn’t on-board is going to be left behind.”

Juction-18 is excited to share its expertise in gamification with the audience at Learning Technologies 2016 and is looking forward to meeting those people and companies new to this growing trend.

“What we are doing at present in gamification is incredibly exciting. What we are developing for the future… well that’s game changing.” Mark Doyle, Creative Director, Junction-18.