Growth Engineering’s Academy LMS named world’s #2 Social LMS
Growth Engineering, a multi-award winning learning technologies company, has had its Academy LMS listed as the world’s #2 Social LMS by eLearning analyst Craig Weiss.
Craig Weiss, who was recently named as the world’s most influential person in the corporate eLearning sector, reviews more than 690 different learning management systems to put together his Top 50 LMSs Report. It is in this report that Growth Engineering’s Academy LMS is listed as the #2 Social LMS.
Growth Engineering’s Academy LMS is built to engage learners with their training. It does everything expected of an LMS (hosting and delivering learning content, assessments, reviews, classroom bookings, surveys, etc.), but also adds full social and gamification functionality to improve the user experience.
The social functionality of the Academy LMS includes:
- The ‘What’s Happening?’ feed – Lets learners share ideas, materials and links with each other
- Insight Groups – Topic-centred chatrooms for more focused discussions
- Live chat – Real-time discussions from anywhere on the platform
- Experts and FAQs – Ask questions to subject matter experts, and save the answers as FAQs
- Content – Learners can rate and comment on content, creating discussions underneath it
Juliette Denny, Managing Director of Growth Engineering, said: “Getting social is one of the most effective ways to engage your learners with their training, which is why we’ve gone all out to equip our Academy LMS with enough features to rival any social network!
“Reaching such a high spot on this list is such a great accomplishment, and we’ve got big plans to ramp up our social offerings even further in 2016!”
An example of the Academy LMS’s social functionality in action is its use by GAME, the UK’s leading specialist retailer of video games. They used Growth Engineering’s Academy LMS to build GAME Learning Zone, a platform used by all of their UK retail staff.
GAME’s learners use the platform not just for learning, but as a social networking site. They return on a regular basis to share photos of themes and displays for their stores, and to discuss the upcoming game releases they most want to see learning content for.
Their 4,000 learners are so engaged with the site that they make an average of 12,000 logins per month. The social features play a large part in bringing them back regularly, and collectively they have completed more than 90,000 pieces of learning content.
Though GAME Learning Zone has only been live for nine months, it’s already won two industry awards. It won Gold for Best Use of Learning and or Talent Technologies at the Brandon Hall Excellence Awards, and Gold for Best LMS Implementation at the e-Learning Awards.
Craig Mills, Learning Manager at GAME, said: “With the astounding LMS provided by Growth Engineering I was able to realise my gamified learning goals and provide an experience for our learners that is as rewarding as it is addictive.
“I’m excited to see what the future of GAME Learning Zone will look like through the partnership and shared passion of Growth Engineering and GAME.”
Download GAME’s full case study here.
More about the Academy LMS is available from the office on +44 1753 840 331, via the website at www.growthengineering.co.uk or by email to [email protected]. A demonstration is also available by request.