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Tesseract Learning's digital learning solutions at Learning Technologies 2020

Bangalore, IndiaLearning NewsTesseract Learning Pvt Ltd

The Learning Technologies Conference return to ExCeL London this February and Tesseract Learning is excited to be a part of it. Tesseract Learning is bringing a range of innovative Digital Learning solutions from content to technology to help organizations enhance their learning strategy and drive performance and ROI.

Digital Learning is everywhere from our workplace to our living rooms. Today’s learners expect their learning to be like the rest of their digital life quick, uninterrupted, personalized and smart.

L&D teams not only need to rethink how they motivate and engage learners but also the tools and technologies they use to deliver the training.

Tesseract Learning works with global organisations to help them keep up with change, drive innovation, and stay ahead of competitors by understanding their key challenges and helping them apply the right Digital Learning strategies to their learning programs to build a workforce of thinkers, communicators, and leaders who are more agile and better equipped with skills that help them create a big impact.

Tesseract’s robust learning and instructional design skills combined with their innovation driven solutions and forward-looking perspectives can solve any training challenge.

"Meet Tesseract Learning at Learning Technologies 2020, ExCeL London at booth E17 and choose from a range of Digital Learning Solutions from content to technology," explains Suresh Kumar, Tesseract Learning.

"Not just that, experience KREDO, a Microlearning platform created to deliver efficiencies at every stage of the training lifecycle. KREDO is an ideal platform to engage your employees, achieve your L&D goals, and drive your business forward."

"With KREDO you can create and publish microlearning courses with ease, roll-out seamlessly and track the performance of learners with intuitive analytics. KREDO comes with a rich library of interactive templates including gamification."