News story and asknet AG bring out a solution to make digitalisation and 21st century learning easy, Helsinki, FinlandLearning NewsOEB Exhibition

Finnish education technology company and their German Partner asknet AG bring the awards winning pedagogical gamification platform, Seppo, to Germany’s university markets.

Seppo is presented at OEB at / asknet AG stand G41.
Seppo is presented at OEB at / asknet AG stand G41. 

The Europa-Universität Flensburg tested gamification with Seppo with great results as part of their progressive school adoption week program in November.

Seppo is a globally known solution that helps teachers and trainers use digitalisation and gamification as part of their teaching methods. The platform is used in over 40 countries in all educational levels and in corporate trainings. 

In October 2018, Seppo was selected second time in a row as one of the 100 most inspiring educational innovations in the world by is a global non-profit organization that yearly nominates inspirational educational innovations based on suggestions by educational ambassadors from all around the world. Seppo is also a finalist in the Bett Awards which will be organized in London in January 2019. 

“Gamification is a great way to add motivation and improve learning results. We are passionate about helping teachers and trainers to be able to meet the needs and requirements of modern day teaching and learning with increasing amount of digitalisation and fragmented learning cultures”, says CEO of, Riku Alkio. 

In Germany, Seppo has been piloted by The Europa-Universität Flensburg, where a team of professionals have been pioneers in using innovative solutions also earlier. Flensburg has been the first university in Germany to take a Scandinavian concept of school adoption week as part of their teacher training program, and their experiences on this concept have awoken interest in media and universities throughout Germany. 

“The Europa-Universität Flensburg got the opportunity to use SEPPO in our school adoption program. The student teachers tried game-based learning in a primary school and were surprised about the raised pupils’ motivation and about the effects of learning in teams. The university team (Kirsten Grossmann, Johanna Gosch) also worked with SEPPO in their pedagogy seminar. We enjoyed working with SEPPO very much and our students thought that it was a great possibility to use this platform for learning”, says Johanna Gosch, Project Manager of EUF from The Europa-Universität Flensburg. 

In Germany Seppo is part of asknet AG’s product offering. 
Seppo is presented at OEB at / asknet AG stand G41. 

More information available at:

Isabella Kiwus, +49 (0)721 96 458-6743, 
Mira Kekarainen, +458 405229406, 

asknet AG is a spin-off from university Karlsruhe (KIT) and an expert for the academic software market since more than 20 years. asknet AG works closely with universities solving their different digital and educational needs mainly in the DACH region. is a Finnish education technology company, founded in 2012, with users in around 40 countries.'s product Seppo gamification platform is in use in all educational levels.

Twitter: @seppoio
LinkedIn: asknet
Facebook: seppoio