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Tata Interactive Systems Ranked in Top 20 Gamification Companies for 2017

USLearning NewsTata Interactive Systems

The company has made the list for the fourth consecutive year.


Tata Interactive Systems (TIS) has been recognized as one of the “Top 20 Gamification Companies” by

The Top 20 list features companies that have been selected on the basis of gamification features and capabilities, innovativeness of offerings, company size and growth potential, quality and number of clients/users, and awards, recognition, and competitive differentiation.

“Tata Interactive Systems is always looking to push the envelope in developing gamification solutions that deliver results for our clients. Some of the most exciting and path-breaking work we are doing is on the Serious Games and gamification front, where the fun and engagement are based on a rock-solid foundation of instructional and game design principles. While offering the entire gamut of gamification features such as badges, leaderboards, serious games and simulations, we are also looking at constantly innovating and creating solutions that are differentiated by superior design and quality,” says Saurabh Mittal, Chief Operating Officer, Tata Interactive Systems.

 “This year’s 2017 Top 20 Gamification Companies are leading the way in developing and implementing innovative gaming techniques to engage and improve the corporate learning experience,” said Ken Taylor, president of Training Industry, Inc. “We have seen an increase in the use of adaptive learning and other gaming strategies to drive efficient and impactful learning.”

“The companies selected for this year’s 2017 Gamification Companies Watch List are emerging players in the gamification space and have demonstrated remarkable examples of gamified training content,” said Lea Johnson, market research manager at Training Industry, Inc. “These organizations excel in many technologies, ranging from training simulations and serious games to leaderboards and badging.”