<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Learning News</title><atom:link href="https://learningnews.com/feed" rel="self" type="application/rss+xml" xmlns:atom="http://www.w3.org/2005/Atom" /><link>https://learningnews.com</link><pubDate>Wed, 14 Jun 2017 17:34:44 GMT</pubDate><generator>Learning News RSS Generator</generator><image><url>https://learningnews.com/images/tpr-twitter-a_400x400.png</url><title>FeedForAll Sample Feed</title><link>https://learningnews.com</link><description>Learning News</description><width>144</width><height>144</height></image><description>Learning News</description><language>en</language><item><title>Unicorn and Amuzo Launch ‘The Future of Game-based Learning’ White Paper </title><link>https://learningnews.com/news/the-access-group/2016/unicorn-and-amuzo-launch-the-future-of-game-based-learning-white-paper</link><pubDate>Tue, 19 Jan 2016 10:21:00 GMT</pubDate><guid>https://learningnews.com/news/the-access-group/2016/unicorn-and-amuzo-launch-the-future-of-game-based-learning-white-paper</guid><content:encoded><![CDATA[ <img src="https://learningnews.com/media/27290/the_future_of_game_based_learning-_front cover.jpg">Is interest in games and gamification just another fashionable hot topic for the learning Twitterati? Or is there a real trend that is going to significantly impact on the industry? This is just one issue scrutinzed in a new joint Unicorn Training and Amuzo White Paper analyzing ‘The Future of Game-based Learning’ launched today (Tuesday 19 January).]]></content:encoded></item></channel></rss>